#include #include "../PVTransp.h" #include int main(int argc, char** argv){ int i; float dur = 6.f; // dur in secs float sr = DEF_SR; // sampling rate int vecsize = 256; // DSP vector size float kr = sr/vecsize; // control rate // table object // HarmTable table1(1024,1,SINE); SndRTIO* input = new SndRTIO(1, SND_INPUT); //SndWave input("blackbird.wav", READ); // SndWave input("pianoc2.wav", READ); HammingTable window(1024, 0.54f); //PVTable table2(1024,&input,&window, 0.f, 0.15f); // control-rate objects //ADSR amp(.1f, 16000.f, .2f, 8000.f, .5f, 2.0f,0,1,kr); // IADSR freq(440.f, .1f, 880.f, .2f, 660.0f, .5f, 440.0f, 2.0f,0,1,kr); // SndRTIO insig(1, SND_INPUT); // audio-rate objects SndIn in(input); //SndIN file(&input); PVA anal(&window, &in, 0.5f); //PVA anal2(&window, &file); PVTransp mask(&anal, 1.5f); PVS synth(&window, &mask); //Oscili oscil(&table1, 0.f, 0.f, &freq, &, vecsize, sr); SndRTIO output(1, SND_OUTPUT); //SndWave output("test.wav", OVERWRITE, 1); output.SetOutput(1, &synth); for(i=0; iRead(); in.DoProcess(); anal.DoProcess(); mask.DoProcess(); synth.DoProcess(); output.Write(); } delete input; return 0; }